In contrast to free-to-play games, premium games require consumers to spend money to access certain features in the game. The global premium PC games market increased to **** billion U.S. dollars in 2020, with the Games-as-a-Service segment generating the majority of revenues. Live service games have become the main revenue driver for many gaming companies.
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DFC Intelligence. (August 9, 2021). Premium PC games revenue worldwide from 2008 to 2024, by category (in million U.S. dollars) [Graph]. In Statista. Retrieved July 24, 2025, from https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/
DFC Intelligence. "Premium PC games revenue worldwide from 2008 to 2024, by category (in million U.S. dollars)." Chart. August 9, 2021. Statista. Accessed July 24, 2025. https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/
DFC Intelligence. (2021). Premium PC games revenue worldwide from 2008 to 2024, by category (in million U.S. dollars). Statista. Statista Inc.. Accessed: July 24, 2025. https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/
DFC Intelligence. "Premium Pc Games Revenue Worldwide from 2008 to 2024, by Category (in Million U.S. Dollars)." Statista, Statista Inc., 9 Aug 2021, https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/
DFC Intelligence, Premium PC games revenue worldwide from 2008 to 2024, by category (in million U.S. dollars) Statista, https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/ (last visited July 24, 2025)
Premium PC games revenue worldwide from 2008 to 2024, by category (in million U.S. dollars) [Graph], DFC Intelligence, August 9, 2021. [Online]. Available: https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/