As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey in June 2020, around 60 percent of respondents stated that they were playing more multiplayer games during the pandemic, no doubt in part to replace the face-to-face interaction that was severely restricted, or even banned entirely, during parts of the crisis.
Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020
Characteristic
Share of respondents
Playing more multiplayer
60%
Not playing more multiplayer
40%
Created with Highcharts 7.2.2Share of respondents60%60%40%40%Playing more multiplayerNot playing more multiplayer
0%10%20%30%40%50%60%70%
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Simon-Kucher & Partners. (August 21, 2020). Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 [Graph]. In Statista. Retrieved June 06, 2025, from https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. "Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020." Chart. August 21, 2020. Statista. Accessed June 06, 2025. https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. (2020). Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020. Statista. Statista Inc.. Accessed: June 06, 2025. https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners. "Impact of Covid-19 on The Frequency of Playing Multiplayer Video Games Worldwide as of June 2020." Statista, Statista Inc., 21 Aug 2020, https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
Simon-Kucher & Partners, Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 Statista, https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/ (last visited June 06, 2025)
Impact of COVID-19 on the frequency of playing multiplayer video games worldwide as of June 2020 [Graph], Simon-Kucher & Partners, August 21, 2020. [Online]. Available: https://www.statista.com/statistics/1188549/covid-gaming-multiplayer/
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