Take Two Interactive is a video game distribution company headquartered in the United States. The company is divided into different publishing labels depending on the type of games or target audience (Rockstar Games, 2K Games, Private Division and Social Point). Take-Two Interactive's global revenue from virtual currency, add-on content, and in-game purchases has shown a continuous increase since 2018. In the fiscal year 2025, Take-Two generated over 4.47 billion U.S. dollars in revenue through recurrent consumer spending, which translates to approximately 79.4 percent of the company's net revenue during the measured period. 2021 marked the first time that add-on purchases accounted for the majority of TTE's revenues and show the development of the gaming industry monetization as a whole.
Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content
(in million U.S. dollars)
Take-Two Interactive's fiscal year starts on April 1 and ends on March 31 of the following year.Â
Recurrent consumer spending ("RCS") is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, in-game purchases, and in-game advertising. Full game and other revenue primarily includes the initial sale of full game software products, which may include offline and/or significant game related services.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Take-Two Interactive. (May 15, 2025). Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content (in million U.S. dollars) [Graph]. In Statista. Retrieved June 07, 2025, from https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/
Take-Two Interactive. "Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content (in million U.S. dollars)." Chart. May 15, 2025. Statista. Accessed June 07, 2025. https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/
Take-Two Interactive. (2025). Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content (in million U.S. dollars). Statista. Statista Inc.. Accessed: June 07, 2025. https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/
Take-Two Interactive. "Revenue of Take-two Interactive from Fiscal Year 2018 to 2025, by Content (in Million U.S. Dollars)." Statista, Statista Inc., 15 May 2025, https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/
Take-Two Interactive, Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content (in million U.S. dollars) Statista, https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/ (last visited June 07, 2025)
Revenue of Take-Two Interactive from fiscal year 2018 to 2025, by content (in million U.S. dollars) [Graph], Take-Two Interactive, May 15, 2025. [Online]. Available: https://www.statista.com/statistics/1237755/revenue-take-two-interactive-content/