U.S. children daily time on gaming apps 2019-2024

Average daily time spent by children in the United States on leading gaming apps from 2019 to 2024

Characteristic201920202021202220232024
Brawl Stars - - - - - 25
Subway Surfers - - - - - 11
Magic Tiles 3 - - 11 14 8 11
Pokemon GO - - 23 16 18 -
What Would you choose? Rather - 11 5 5 - -
Clash of Clans - 13 22 19 - -
Clash Royale 23 18 40 35 18 18
Minecraft 53 49 36 49 48 40
Among US 25 37 61 74 18 -
Roblox 83 100 180 190 139 152
Created with Highcharts 7.2.2Average minutes per day838325255353232310010037374949181813131111180180616136364040222255232311111901907474494935351919551616141413913918184848181818188815215240401818111111112525201920202021202220232024RobloxAmong USMinecraftClash RoyaleClash of ClansWhat Would youchoose? RatherPokemon GOMagic Tiles 3Subway SurfersBrawl Stars
050100150200250
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Source

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Release date

January 2025

Region

United States

Survey time period

2019 to 2024

Number of respondents

400,000 respondents

Age group

4-18 year olds

Supplementary notes

According to the source: "This report is based on anonymous information provided by 400,000 families with children aged 4-18 years old from around the world, along with deeper insights from children in the United States, the United Kingdom, France, Spain, and Australia."

No data available for missing years on selected gaming apps

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Statistics on " Mobile gaming habits in the United States "

Other statistics that may interest you Mobile gaming habits in the United States

Overview

6

Gamer demographics

6

User spending & monetization

5

Young gamers

5

Genre preferences

8

Further related statistics

9
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