China's eSports sector experienced a slight decline in live-streaming, tournament, club membership, and other non-game revenue. Registering 4.6 percent year-over-year growth in 2024, the non-game eSports revenue stood at 28 billion yuan in 2024. The primary segment that generated 80 percent of the revenue was live-streaming.
Non-game revenue of the entire eSports sector in China from 2018 to 2024
(in billion yuan)
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MSN. (December 12, 2024). Non-game revenue of the entire eSports sector in China from 2018 to 2024 (in billion yuan) [Graph]. In Statista. Retrieved May 03, 2025, from https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
MSN. "Non-game revenue of the entire eSports sector in China from 2018 to 2024 (in billion yuan)." Chart. December 12, 2024. Statista. Accessed May 03, 2025. https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
MSN. (2024). Non-game revenue of the entire eSports sector in China from 2018 to 2024 (in billion yuan). Statista. Statista Inc.. Accessed: May 03, 2025. https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
MSN. "Non-game Revenue of The Entire Esports Sector in China from 2018 to 2024 (in Billion Yuan)." Statista, Statista Inc., 12 Dec 2024, https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
MSN, Non-game revenue of the entire eSports sector in China from 2018 to 2024 (in billion yuan) Statista, https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/ (last visited May 03, 2025)
Non-game revenue of the entire eSports sector in China from 2018 to 2024 (in billion yuan) [Graph], MSN, December 12, 2024. [Online]. Available: https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/