In the fiscal year 2025 spanning from April 2024 to March 2025, full games was the fastest-growing business segment of gaming publisher Electronic Arts (EA). Live service revenue declined by two percent compared to the previous year. Live services were the top-grossing segment of the year, with annual revenues of almost 5.46 billion U.S. dollars. These live services include extra content, subscription offerings, and other revenue generated outside the sale of the company's base games.
Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition
According to the source, "Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC,and mobile phones and tablets. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles). Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing." EA's fiscal year starts April 1.
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Electronic Arts. (May 13, 2025). Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition [Graph]. In Statista. Retrieved June 06, 2025, from https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/
Electronic Arts. "Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition." Chart. May 13, 2025. Statista. Accessed June 06, 2025. https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/
Electronic Arts. (2025). Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition. Statista. Statista Inc.. Accessed: June 06, 2025. https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/
Electronic Arts. "Net Revenue Growth of Electronic Arts from Fiscal Year 2020 to 2025, by Composition." Statista, Statista Inc., 13 May 2025, https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/
Electronic Arts, Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition Statista, https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/ (last visited June 06, 2025)
Net revenue growth of Electronic Arts from fiscal year 2020 to 2025, by composition [Graph], Electronic Arts, May 13, 2025. [Online]. Available: https://www.statista.com/statistics/220630/annual-growth-of-us-mobile-gaming-ad-revenue/