Electronic Arts (EA) net revenue as of Q4 2025, by composition

Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition

CharacteristicFull game downloadsPackaged goodsFull game [TOTAL]Live services and other
2025 Q4 367 70 437 1,458
2025 Q3 446 153 599 1,284
2025 Q2 475 241 716 1,309
2025 Q1 190 60 250 1,410
2024 Q4 265 68 333 1,446
2024 Q3 431 187 618 1,327
2024 Q2 346 275 621 1,293
2024 Q1 301 142 443 1,481
2023 Q4 274 98 372 1,502
2023 Q3 423 199 622 1,259
2023 Q2 328 274 602 1,302
2023 Q1 237 104 341 1,426
2022 Q4 312 126 438 1,387
Created with Highcharts 7.2.2Revenue in million U.S. dollarsFull game downloadsPackaged goodsFull game [TOTAL]Live services and other2020 Q22020 Q32020 Q42021 Q12021 Q22021 Q32021 Q42022 Q12022 Q22022 Q32022 Q42023 Q12023 Q22023 Q32023 Q42024 Q12024 Q22024 Q32024 Q42025 Q12025 Q22025 Q32025 Q4
02505007501,0001,2501,5001,750
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Release date

May 2025

Region

Worldwide

Survey time period

September 2019 to March 2025

Special properties

net revenue not net bookings

Supplementary notes

Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC,and mobile. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles).

Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing.

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Statistics on " Electronic Arts (EA) "

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