In the fourth fiscal quarter of 2025, gaming publisher Electronic Arts (EA) generated 1.46 billion U.S. dollars through its live service segment. The full game segment (including game downloads and packaged goods) generated 437 million U.S. dollars in revenues.
Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition
(in million U.S. dollars)
Characteristic
Full game downloads
Packaged goods
Full game [TOTAL]
Live services and other
2025 Q4
367
70
437
1,458
2025 Q3
446
153
599
1,284
2025 Q2
475
241
716
1,309
2025 Q1
190
60
250
1,410
2024 Q4
265
68
333
1,446
2024 Q3
431
187
618
1,327
2024 Q2
346
275
621
1,293
2024 Q1
301
142
443
1,481
2023 Q4
274
98
372
1,502
2023 Q3
423
199
622
1,259
2023 Q2
328
274
602
1,302
2023 Q1
237
104
341
1,426
2022 Q4
312
126
438
1,387
Created with Highcharts 7.2.2Revenue in million U.S. dollarsFull game downloadsPackaged goodsFull game [TOTAL]Live services and other2020 Q22020 Q32020 Q42021 Q12021 Q22021 Q32021 Q42022 Q12022 Q22022 Q32022 Q42023 Q12023 Q22023 Q32023 Q42024 Q12024 Q22024 Q32024 Q42025 Q12025 Q22025 Q32025 Q4
02505007501,0001,2501,5001,750
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Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC,and mobile. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles).
Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing.
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Electronic Arts. (May 6, 2025). Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition (in million U.S. dollars) [Graph]. In Statista. Retrieved May 09, 2025, from https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/
Electronic Arts. "Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition (in million U.S. dollars)." Chart. May 6, 2025. Statista. Accessed May 09, 2025. https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/
Electronic Arts. (2025). Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition (in million U.S. dollars). Statista. Statista Inc.. Accessed: May 09, 2025. https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/
Electronic Arts. "Net Revenue of Electronic Arts as of Fiscal 4th Quarter 2025, by Composition (in Million U.S. Dollars)." Statista, Statista Inc., 6 May 2025, https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/
Electronic Arts, Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition (in million U.S. dollars) Statista, https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/ (last visited May 09, 2025)
Net revenue of Electronic Arts as of fiscal 4th quarter 2025, by composition (in million U.S. dollars) [Graph], Electronic Arts, May 6, 2025. [Online]. Available: https://www.statista.com/statistics/269699/electronic-arts-game-revenue-by-composition-quarter/
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