This statistic shows consumer spending on retail and rental physical video software in Europe from 2013 to 2019. In 2013, consumer spending on physical video software reached roughly *** billion euros. This fell to just short of *** billion by 2019.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
IVF. (October 27, 2020). Consumer spending on physical video software in Europe from 2013 to 2019 (in million euros) [Graph]. In Statista. Retrieved July 20, 2025, from https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/
IVF. "Consumer spending on physical video software in Europe from 2013 to 2019 (in million euros)." Chart. October 27, 2020. Statista. Accessed July 20, 2025. https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/
IVF. (2020). Consumer spending on physical video software in Europe from 2013 to 2019 (in million euros). Statista. Statista Inc.. Accessed: July 20, 2025. https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/
IVF. "Consumer Spending on Physical Video Software in Europe from 2013 to 2019 (in Million Euros)." Statista, Statista Inc., 27 Oct 2020, https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/
IVF, Consumer spending on physical video software in Europe from 2013 to 2019 (in million euros) Statista, https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/ (last visited July 20, 2025)
Consumer spending on physical video software in Europe from 2013 to 2019 (in million euros) [Graph], IVF, October 27, 2020. [Online]. Available: https://www.statista.com/statistics/370474/consumer-spending-on-physical-video-software-in-europe/